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Im Zuge eines mysteriösen Mordfalls bekommt Detective Joe Miller einen Schlüssel zugesteckt, der sein ganzes Leben verändern soll. Denn dieser Schlüssel birgt ein unglaubliches Geheimnis: Jede beliebige Tür lässt sich damit öffnen und stets. Sci-fi adventure starring Peter Krause. In a cosmic event occurs in a motel room which causes all the objects in the room to suddenly have mysterious. Das verschwundene Zimmer ist eine amerikanische TV-Miniserie mit fiktionalen Elementen aus Originaltitel, The Lost Room. Produktionsland, Vereinigte. Das verschwundene Zimmer - The Lost Room. Detektive Joe Miller, ein allein erziehender Vater und integerer Polizist, wird eines Tages mit. The Lost Room. 11K likes. In the s, there still were hundreds of motels with thousands of rooms along Route 66 as it twisted its way from Chicago to.
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Crazy Credits. Alternate Versions. Rate This. Episode Guide. A detective investigates a mysterious motel room, which acts as a portal to an alternate universe.
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Episodes Seasons. Nominated for 2 Primetime Emmys. Another 11 nominations. Edit Cast Complete series cast summary: Peter Krause Joe Miller 3 episodes, Julianna Margulies Jennifer Bloom 3 episodes, Peter Jacobson Wally Jabrowski 3 episodes, Dennis Christopher Martin Ruber 3 episodes, April Grace Lee Bridgewater 3 episodes, Elle Fanning Anna Miller 3 episodes, Kevin Pollak Karl Kreutzfeld 3 episodes, Benjamin Petry Isaac Kreutzfeld 3 episodes, Jason Douglas Anthony 3 episodes, Chris Bauer Lou Destefano 2 episodes, Harriet Sansom Harris Margaret Milne 2 episodes, Margaret Cho Suzie Kang 2 episodes, Ann Cusack Helen Ruber 2 episodes, Roger Bart Arjun Mehta 2 episodes, Ewen Bremner Harold Stritzke 2 episodes, Tim Guinee Learn more More Like This.
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The — Persons Unknown TV Series Drama Mystery Thriller. The Prisoner Drama Sci-Fi Thriller. Edit Storyline Detective Joe Miller comes into possession of a seemingly innocuous motel room key while working on a murder case.
Taglines: Some doors are better left closed. Edit Did You Know? Trivia During the first episode "The Key", Miller leaves his daughter with a child psychologist in a clinic.
When he is leaving, you can hear a call for a "Doctor Sonny Gupta" via the speaker system of the clinic. Goofs In the scene where Karl and Joe try to get into the vault they use the Clock, it is heard ticking but the second hand doesn't move.
Within the context of the series, the Clock's hands are permanently frozen at the time that The Event occurred. In real life, the "second hand" on this particular make of clock is not a second hand, but rather an alarm indicator.
Was this review helpful to you? Yes No Report this. Frequently Asked Questions Q: If the Objects are from why is there a digital camera in Kreutzfeld's object collection?
Country: USA. Language: English. The Room can be accessed only by the person who has the Key. The Key will open any hinged door with a pin tumbler lock anywhere in the world, turning that door into a portal accessing the Room regardless of where it would normally open into.
As Joe Miller sees on the surveillance tape, when a door is opened using the key, it appears closed if viewed from the other side of that door.
When exiting the Room, its door opens not necessarily to the original place of entry, but to any room the holder of the Key has in mind, or to a random room if the user does not focus.
To reach a specific room the user must have a clear picture of the room's door and the area around it.
The "Lost" Room thus serves as a means of instant travel between similar doors anywhere on Earth. Hinged doors with types of locks other than a tumbler lock or with no lock at all, sliding doors and rotating doors cannot be used to access the Room.
The door used does not have to be installed in a wall and can be a smaller prop door or a freestanding doorway; the only important elements are the lock and that it be a hinged door.
Any time the door is closed with the key outside the room, the Room "resets": everything that is not an Object disappears, including people.
Multiple people can enter the room at once, but they must exit the room when the Key does.
When the Room resets, any Objects in the Room will return to their original position at the time of the Event.
A benefit of this is that an Object enclosed within something else, such as a safe, may be retrieved by leaving it inside and resetting the room.
This can also be use to distinguish real Objects from fakes, since fakes will disappear. Objects, when outside the Room, possess special powers and are indestructible.
When inside the Room, Objects lose their special properties and can be destroyed. According to the Occupant, a new Object will take the destroyed Object's place, a phenomenon he refers to as the Law of Conservation of Objects.
The Occupant states that there are many Rooms, and so any non-Object left in the Room is not erased, but exists in a different instance of the Room.
The reset, in turn, represents a confluence of these Rooms, allowing the Occupant the only Object with consciousness to retrieve things lost during a reset, provided he has a clear idea of what he wishes to retrieve.
Nothing will ever be the same again. The Event is a shorthand term given to the moment in time that the Lost Room was created.
The reason behind this and the ultimate purpose of the Objects is unknown, though two primary hypotheses have been postulated.
Even the man occupying the room at the time of the event doesn't seem to know what happened, so the truth remains a mystery.
Both hypotheses essentially lead to the same conclusion, but attribute the event to different causes.
One faction, the Order of the Reunification, operates under the belief that the Objects are pieces of God's mind or body God having presumably died or been killed somehow and that reuniting them will allow them to communicate with God.
More extreme versions of this view hold that reuniting the Objects will turn one into God or at least give that person God-like powers. Martin Ruber purports that the Occupant confirmed this particular theory for him in a vision, making him the self-proclaimed "Prophet of the Objects", but his near-death state from dehydration and heat exhaustion at the time casts doubt on his claims.
Additionally, the Occupant himself shows no knowledge of the circumstances behind the event. The Deck of Cards, which gives one who is exposed to it a vision of the events during the Collectors' failed attempt to use the objects on Room 9 of the hotel, may be the source of their beliefs, as it is used in their rituals.
Another though not necessarily contradictory view of the phenomenon suggests that reality was somehow shattered at the location of the Room, thus separating it and everything in it from time and giving its contents metaphysical abilities.
Should the items be collected and returned to the room by an individual, that person would then have complete control over reality.
This theory works under the assumption that the one gathering the objects has the knowledge to utilize them properly.
Since the Objects are just considered tools, they would do no good if the user were unaware of their paranormal functions.
The Objects are powerful artifacts and consist of roughly everyday items one would expect to find in an occupied motel room in the s. They are indestructible except when inside the Room and possess various other-worldly powers when taken outside the Lost Room, but do not work within the Room itself.
According to the Occupant Eddie McCleister , when an object is destroyed within the room, another object takes its place.
Whether the new object takes the former's properties partially or totally is unknown. Various characters repeatedly put forth the opinion that, over time, Objects lead to something akin to bad karma or bad luck for their owners.
All of the items including the occupant attract one another, wanting to come together. The Occupant states that the objects are aware of each other, constantly sending out pings to each other and that for a living mind this is torture; the Occupant was eventually found when a search of the recorded history of other Objects revealed a small circular area where the Objects had never been detected, representing the area where the Occupant had resided for years.
Many Object-seekers have organized themselves into groups, known as " cabals ". Wars between cabals are mentioned in the series.
There are at least three cabals:. The miniseries is presented as six "one-hour" 44 minute episodes, rather than as three "two-hour" episodes as originally broadcast.
The Lost Room received mixed reviews, scoring 58 out of on Metacritic. Positive reviews included Mike Duffy of the Detroit Free Press who called it "a terrific, six-hour miniseries, beautifully written and sharply directed.
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